attachCamera 人称视角
格式
attachCamera(control)
简介
设置角色视角类型,视角类型详见CONTROL。
参数
名称 | 类型 | 描述 |
---|---|---|
control | int | 枚举 |
实例
当运行开始时设置视角为角色mob的第一人称视角。
import fg
import wx
import vmath
asset = fg.AssetCreate()
asset.name = 'Main Scene'
asset.state = fg.STATE.VOXMODEL
asset.vmFile = 'mainScene'
asset.icon='icon.png'
fg.AssetRegister(asset)
mob = fg.AssetCreate((fg.SimpleMob,))
mob.name = 'mob'
mob.state = fg.STATE.MOBILE
mob.mobSkeleton = 'skeleton.ozz'
mob.mobMesh = 'mesh.ozz'
mob.mobTexture = 'texture.png'
mob.mobAction = 'action.ozz'
mob.icon='mob.png'
def onStart(self):
global mob
mob=fg.AssetBuildEntity(fg.AssetRegister(mob), self.id, vmath.Vec3(0, 41, 0))
mob.attachCamera(fg.CAMERA_CONTROL.FIRSTPERSON)
fg.AssetSetStartCBFunc(asset, onStart)