AssetBreakEntity
格式
AssetBreakEntity(obj)
简介
删除资源对象,资源对象的创建详见AssetBuildEntity。
参数
名称 | 类型 | 描述 |
---|---|---|
obj | 资源对象 |
实例
运行开始时创建资源对象A,按下鼠标左键删除资源对象A。
import fg
import wx
import vmath
asset = fg.AssetCreate()
asset.name = 'Main Scene'
asset.state = fg.STATE.VOXMODEL
asset.vmFile = 'mainScene'
asset.icon='icon.png'
fg.AssetRegister(asset)
A = fg.AssetCreate()
A.name = 'A'
A.state = fg.STATE.VOXMODEL
A.vmFile = 'A'
A.icon='icon.png'
def onStart(self):
global a
a=fg.AssetBuildEntity(fg.AssetRegister(A), self.id, vmath.Vec3(0, 25, 0))
def onmouse(self, stamp, button, action, mods):
global a
if button==wx.MOUSE_BUTTON.LEFT and action==wx.ACTION.PRESS:
fg.AssetBreakEntity(a)
fg.AssetSetStartCBFunc(asset, onStart)
fg.AssetSetMouseButtonCBFunc(asset, onmouse)