MobAttachVM2Joint 体素模型绑定至角色关节
格式
MobAttachVM2Joint(mobId, vmId, jointId)
简介
将体素模型绑定在角色关节。
参数
名称 | 类型 | 描述 |
---|---|---|
mobId | int | 角色ID |
vmId | int | 体素模型ID |
jointId | int | 角色关节ID |
实例
按下鼠标左键时将体素模型A绑定在角色mob的关节1上。
import fg
import wx
import vmath
asset = fg.AssetCreate()
asset.name = 'Main Scene'
asset.state = fg.STATE.VOXMODEL
asset.vmFile = 'mainScene'
asset.icon='icon.png'
fg.AssetRegister(asset)
mob = fg.AssetCreate()
mob.name = 'mob'
mob.state = fg.STATE.MOBILE
mob.mobSkeleton = 'skeleton.ozz'
mob.mobMesh = 'mesh.ozz'
mob.mobTexture = 'texture.png'
mob.mobAction = 'action.ozz'
mob.icon='mob.png'
A = fg.AssetCreate()
A.name = 'Main Scene'
A.state = fg.STATE.VOXMODEL
A.vmFile = 'A'
A.icon='A.png'
def onStart(self):
global mob,A
mob=fg.AssetBuildEntity(fg.AssetRegister(mob), self.id, vmath.Vec3(0, 25, 0))
A=fg.AssetBuildEntity(fg.AssetRegister(A), self.id, vmath.Vec3(0, 25, 0))
def onmouse(self, stamp, button, action, mods):
if button==wx.MOUSE_BUTTON.LEFT and action==wx.ACTION.PRESS:
wx.MobAttachVM2Joint(mob.id,A.id,1)
fg.AssetSetStartCBFunc(asset, onStart)
fg.AssetSetMouseButtonCBFunc(asset, onmouse)