MobSetYaw 设定角色方位角
格式
MobSetYaw(mobId, yaw)
简介
设置角色方向角弧度。
参数
| 名称 | 类型 | 描述 | 
|---|---|---|
| mobId | int | 角色ID | 
| yaw | float | 方向角弧度 | 
实例
按下鼠标左键时设置角色mob方向角弧度为1。
import fg
import wx
import vmath
asset = fg.AssetCreate()
asset.name = 'Main Scene'
asset.state = fg.STATE.VOXMODEL
asset.vmFile = 'mainScene'
asset.icon='icon.png'
fg.AssetRegister(asset)
mob = fg.AssetCreate()
mob.name = 'mob'
mob.state = fg.STATE.MOBILE
mob.mobSkeleton = 'skeleton.ozz'
mob.mobMesh = 'mesh.ozz'
mob.mobTexture = 'texture.png'
mob.mobAction = 'action.ozz'
mob.icon='mob.png'
def onStart(self):
    global mob
    mob=fg.AssetBuildEntity(fg.AssetRegister(mob), self.id, vmath.Vec3(0, 25, 0))
def onmouse(self, stamp, button, action, mods):
    if button==wx.MOUSE_BUTTON.LEFT and action==wx.ACTION.PRESS:
        wx.MobSetYaw(mob.id,1)
fg.AssetSetStartCBFunc(asset, onStart)
fg.AssetSetMouseButtonCBFunc(asset, onmouse)