MobCollidePoint 角色与点碰撞
格式
MobCollidePoint(mobId, point)
简介
判断角色是否与坐标位置碰撞。
参数
名称 | 类型 | 描述 |
---|---|---|
mobId | int | 角色ID |
point | Vec3 | 坐标位置 |
返回值
名称 | 类型 | 描述 |
---|---|---|
isCollide | bool | 是否与坐标位置碰撞,True为碰撞,False为未碰撞 |
实例
按下鼠标左键时打印角色mob是否与坐标位置(0,25,0)碰撞。
import fg
import wx
import vmath
asset = fg.AssetCreate()
asset.name = 'Main Scene'
asset.state = fg.STATE.VOXMODEL
asset.vmFile = 'mainScene'
asset.icon='icon.png'
fg.AssetRegister(asset)
mob = fg.AssetCreate()
mob.name = 'mob'
mob.state = fg.STATE.MOBILE
mob.mobSkeleton = 'skeleton.ozz'
mob.mobMesh = 'mesh.ozz'
mob.mobTexture = 'texture.png'
mob.mobAction = 'action.ozz'
mob.icon='mob.png'
def onStart(self):
global mob
mob=fg.AssetBuildEntity(fg.AssetRegister(mob), self.id, vmath.Vec3(0, 25, 0))
def onmouse(self, stamp, button, action, mods):
if button==wx.MOUSE_BUTTON.LEFT and action==wx.ACTION.PRESS:
print(wx.MobCollidePoint(mob.id, vmath.Vec3(0, 25, 0)))
fg.AssetSetStartCBFunc(asset, onStart)
fg.AssetSetMouseButtonCBFunc(asset, onmouse)