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MobGetJoint 角色关节ID

格式

MobGetJoint(mobId, name)

简介

获取角色关节ID。

参数

名称 类型 描述
mobId int 角色ID
name string 角色关节名称

返回值

名称 类型 描述
jointId int 角色关节ID

实例

按下鼠标左键时打印角色mob关节"1"的ID。

import fg
import wx
import vmath

asset = fg.AssetCreate()
asset.name = 'Main Scene'
asset.state = fg.STATE.VOXMODEL
asset.vmFile = 'mainScene'
asset.icon='icon.png'

fg.AssetRegister(asset)

mob = fg.AssetCreate()
mob.name = 'mob'
mob.state = fg.STATE.MOBILE
mob.mobSkeleton = 'skeleton.ozz'
mob.mobMesh = 'mesh.ozz'
mob.mobTexture = 'texture.png'
mob.mobAction = 'action.ozz'
mob.icon='mob.png'

def onStart(self):
    global mob
    mob=fg.AssetBuildEntity(fg.AssetRegister(mob), self.id, vmath.Vec3(0, 25, 0))

def onmouse(self, stamp, button, action, mods):
    if button==wx.MOUSE_BUTTON.LEFT and action==wx.ACTION.PRESS:
        print(wx.MobGetJoint(mob.id, "1"))

fg.AssetSetStartCBFunc(asset, onStart)
fg.AssetSetMouseButtonCBFunc(asset, onmouse)